Next up we have a game that’s addictive not because of the competitive element but because it becomes very easy to become attached to the work you put into it. In Rust, players must gather resources and build themselves a base.
Once a base is built up, players usually start to collect and build weapons and explosives and then go to raid other players. Destroying another base can feel incredibly exciting and there are times where you’ll feel like your own base is impenetrable.
It won’t last long though – it seems no base in Rust is unraidable, and eventually even the biggest teams in the server come crashing down. It’s heartbreaking to see all of your work destroyed, but it’s this constant chase for superiority on the server that makes players come back to build from scratch again and again.